AI Insights · Timothy · July 2024
Top 5 Fashion Games on Android in Russia for Q2 2024
Discover the performance of the top 5 fashion games on Android in Russia for Q2 2024, highlighting trends in downloads and active users.
The second quarter of 2024 saw significant activity in the fashion games category on the Android platform in Russia. Here's a detailed look at the performance of the top 5 games, based on data from Sensor Tower.
Left or right: Magic Dress up from ABI Games Studio, released in February 2024, had a notable presence. Despite not generating revenue, the game saw an initial spike in downloads, peaking at 178K in the week of April 8. However, downloads gradually declined to 26K by the end of June. The game maintained a strong base of weekly active users, starting at 223K in early April and peaking at 358K in mid-June before slightly dropping to 337K by the end of the quarter.
Paper Doll: Fashion Dress Up by Bravestars Games, without revenue generation, experienced varying download trends. Downloads began at 53K in early April and decreased to 23K by the end of June. The game’s weekly active users started at 203K, peaking at 209K in early April, and ended the quarter at 169K.
Makeup Stylist: Makeup Game from Gametertain, released in March 2022, saw no revenue but had a steady increase in downloads. Starting at 24K in early April, downloads peaked at 57K in early June, maintaining around 49K towards the end of the quarter. Active users showed a strong upward trend, beginning at 227K in early April and reaching 370K by the end of June.
Live Star: YOYO Doll Dress Up by YoYo Dress Up Games, released in February 2024, also did not generate revenue but experienced significant growth in downloads, starting at 5.7K in early April and peaking at 69K by the end of June. Active users mirrored this growth, beginning at 24K and reaching 148K by the end of the quarter.
Gacha Life by Lunime, released in October 2018, showed consistent performance with no revenue generation. Downloads remained stable throughout the quarter, starting at 26K in early April and ending at 32K by the end of June. The game maintained a high number of active users, starting at 492K and peaking at 567K in early June, ending the quarter at 557K.
For more detailed insights and data, visit Sensor Tower.